Engaging examples of practice
These examples of practice illustrate the ICC dimensions in action:
Story 1: Immersion learning, right from day one
- Focus key competencies: Managing self; participating and contributing
- Learning area context: Learning languages
- Year 9
Story 2: Primary students think about being healthy
- Focus key competencies: Thinking (lateral thinking, critical thinking)
- Learning area context: Health and physical education
- Years 2–3
Story 3: Creating a Pasifika dance performance
- Focus key competencies: Thinking (embodied, meta-cognitive, creative)
- Learning area context: Arts
- Years 9–13
Story 4: Analysing character and relationships in the picture book A Pocket Full of Kisses
- Focus key competencies: Relating to others; using languages, symbols, and texts
- Learning area context: English
- Year 4
Story 5: Investigating "like a scientist"
- Focus key competencies: Participating and contributing; thinking (like a scientist)
- Learning area context: Science
- Years 7–8
Story 6: Should Waitangi Day be kept as our national holiday?
- Focus key competencies: Relating to others; thinking (critical thinking/values clarification)
- Learning area context: Social sciences
- Year 9
Story 7: Thinking about sustainable food preparation
- Focus key competencies: Thinking (system thinking); participating and contributing
- Learning area context: Health and physical education (home economics)
- Year 12
Story 8: Road safety as a context for statistical inquiry
- Focus key competencies: Using language, symbols, and texts; participating and contributing
- Learning area context: Mathematics and statistics
- Year 10
Story 9: Helping young children shape casual explanations for movement
- Focus key competencies: Thinking (cause and effect); using language, symbols, and texts
- Learning area context: Science
- Year 0
Story 10: Song writing for the Play it strange competition
- Focus key competencies: Participating and contributing; thinking (creative)
- Learning area context: Arts
- Years 12–13
Story 11: A critical encounter with the nature of games
- Focus key competencies: Using language, symbols, and texts; relating to others/managing self
- Learning area context: Health and physical education
- Years 5–6
Story 12: Engaging with historical significance by creating sound walks
- Focus key competencies: Thinking (historical thinking); participating and contributing
- Learning area context: Social sciences; history
- Year 11
Story 13: Being a food technologist
- Focus key competencies: Managing self; thinking (creative)
- Learning area context: Technology
- Year 9
Story 14: Critical thinking about advertising claims
- Focus key competencies: Thinking (evidence-based); managing self
- Learning area context: Science
- Year 11
Return to top